Terms in Mobile Legends that Players Should Know


 Mobile Legends: Bang Bang, is one of the most popular Multiplayer Online Battle Arena (MOBA) mobile games. Even so, there are many terms that are still unknown to the players.

Therefore, in this discussion, you have collected information from various sources, and mixed it into one. So for those of you who are still confused by some of these words later, you can immediately understand.


Instead of being curious, immediately refer to the following brief explanation, regarding the terms in Mobile Legends that must be known. So that at least, gamers are not confused when discussing it with friends to play.


Terms in Mobile Legend

MOBILE PHONE

Health Point (HP), is an important element that must be understood. This term is representative, to describe the amount of blood from each hero. For the location itself is above the head.


Usually, characters like marksman and mage, have less HP. Where does that make sense, when compared to tanks or fighters.


Where

Almost in line with HP, where it is located above the head. It's just that, the matter of function is clearly different. Mana is the unit used to activate various hero skills.


So, every hero who uses mana, really needs it. So that active skills can be used. If HP runs out, then the player dies, different when talking about this one term. Because if the pointer bar is empty, you only need to return to base to fill it again.


Basic Attack

Basic Attack is a basic movement of a hero, when going to attack the opponent. Here, you don't need any Mana at all.


Even so, there are some that do require it if activated. One of them, namely the marksman hero, Hanabi. For the Basic Attack itself, it is divided into two, namely melee (Melee) and far (Ranged) attacks.


Skills

In addition to Basic Attack, the developer also inserts the unique ability of each hero, entitled Skill. Where there are two categories, namely passive and active.


Passive skills themselves do not need to press certain buttons. In contrast to active skills, where there is a button that the player must press, so that the three abilities can react.


Cooldown

Cooldown or commonly known as CD abbreviation, is the period of time the active skill returns used. So every player uses an ability, so they can't immediately use it again.


Because you have to wait a few seconds, until the time returns to normal. Well, usually to get around too long a CD time, it takes a few items that can make it faster.


Items

The item is simply a weapon. Used by players, to provide additional damage, HP, Mana, speed and so on.

So every hero, must build (build / make) items to become stronger. The method itself is easy, just visit the shop menu and choose the one that suits your needs.


Lane

Lane is the path provided by the developer. Usually, every MOBA game has the same term in this regard.


Here are three types that you should know. First Top Lane, Mid Lane and Bottom Lane. Each path has a different function.


Buff

Buff is a term to give an increase in the ability or status of a hero. So every monster of this category in the game, can have an effect on the character used by the player.


Here you can find Gold Buff, Purple Buff, Red Buff, Turtle and Walkie Grass. Each monster has a different effect, if it manages to kill it.


Macro and Micro

Micro Skills are more related to the mechanics or abilities of the player itself. Where to understand more about some heroes specifically or in detail.


Meanwhile, Macro skills are the ability of gamers to master the game as a whole. Whether it's understanding the right rotation / roaming, initiation to other strategies, in an effort to win the match.


Core and Sidelaner

Core is the hero who will spearhead the team. Usually, here they will always be guarded by tanks or support, so they can become stronger quickly.


For Sideliner itself, another term for players who fill the Top Lane and Bottom Lane. Now it's better known as Exp Lane and Gold

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