Super Resolution is a technology where a computer can add details to a low resolution image or video to make it look like it is high resolution. In the context of computer games, Super Resolution technology is used to add frames and increase game resolution from low-resolution, frame-rate output sources.
AMD, Intel and NVIDIA all have their own Super Resolution technologies, including AMD Fidelity FX, Intel XeSS and NVIDIA DLSS which all use artificial intelligence to increase the quality and frame rate of computer games.
The issue with these three different Super Resolution technologies is that game developers have to develop different code for all the different Super Resolution technologies, and because of this you can see why some computer games only support certain Super Resolution technologies.
To fix this issue, Microsoft announced they will introduce a new API called DirectSR that aims to make it easier for developers to implement this Super Resolution technology on their computer games, especially on the Windows platform.
Using this API will make it easier for developers to use all of the existing Super Resolution technology in one code with minimal modifications required, perhaps in terms of the required graphics capabilities.
Microsoft said that the DirectSR API is still in the testing phase and will be introduced through the Agility SDK which will be introduced soon. If you are a game developer going to the Game Developers Conference event that will take place in the middle of this month in San Francisco, you can visit Microsoft's roadshow to learn more about it.