Variable Refresh Rate or VRR technology allows the screen display to parallelize the output of video frames just like what is processed by the graphics card. In short, this technology helps in reducing the issue of ghosting or screen tearing (screen tearing) where two frames "collide" and cause graphic issues to look strange on the screen.
There are several technologies that can be used to eradicate this issue, such as AMD FreeSync or NVIDIA G-SYNC for more premium offerings. However, displays that come with G-SYNC components are typically more expensive than usual, and to allow more gamers to take advantage of this technology, NVIDIA has partnered with MediaTek to introduce the G-SYNC Pulsar.
According to NVIDIA, the G-SYNC Pulsar chip developed together with MediaTek shows four times better VRR performance when compared to other technologies that do not use the G-SYNC module, and this will help gamers to choose a screen that is not too expensive , but can still take advantage of G-SYNC technology.
Along with this announcement, NVIDIA has also introduced three gaming screens, including ASUS ROG Swift 360Hz PG27AQNR, Acer Predator XB273U F5 and AOC AGON PRO AG276QSG2. All these screen displays will come with a QHD resolution of 2560×1440 pixels and a refresh rate of 360Hz along with support for HDR technology.
NVIDIA says that these displays will hit the market around the end of the year.